The night was full of screams. Several fires started. It was not a very restful evening. In the morning, a commotion from the common room. Several patrons were packing up. Charr approached a wealthy-looking merchant, a man named Bali, and convinced him to hire us as guards for several bolts of silks (60gp).
We headed south, towards the closest gates, leading Bali and his men. We ran into a band of ruffians looting and assaulting a tea merchant. They tell us there is a toll, and Quinn shoots three arrows over their heads. Bash tells them that they need to pay as she cleaves one of them in twain. Quinn takes one down with a well-placed shot. Charr takes two out with a color spray, followed quickly by Regan and Tiger dispatching a couple more.
As the dust begins to settle, one of the men stands, it’s eyes burning with unholy light. Zahi calls out, “Don’t let it touch you!” It swings at Bash,but the cleric disappears and re-appears behind the creature. Regan steps in to attack, and Zahi steps up and screams a scream which none of us can hear. In a short amount of time, the undead atrocity lies…well…dead.
The shopkeeper, a man named Baatep, apologizes for not having money to repay him, but offers us two packets of seer’s tea. Bash helps fix the door. Char attempts to extort more money out of Bali, but fails.
We continue on our way. Two elderly women appear from a side street. Once they get a little closer, we recognize them as huecuevas. Quinn and Zahi shoot, but don’t appear to do much damage. Tiger also doesn’t appear to do much damage. Hmm, very interesting. Charr enlarges Regan and Bairn touches the fighter, increasing his muscle mass and turning him green. Regan charges and crushes one. Bashum crushes the second.
We find a gold chalice set with an intricately carved jade scarab (550gp) on one of the creature, burn the bodies and continue on. We get to the edge of the city, Bali honors his word (60 gp in silks) and gives us an additional 60gp. Charr feels momentarily uncomfortable for trying to extort more money from the man.
We decide to go to the Grand Mausoleum. It takes a couple hours and passes uneventfully. The priest in charge asks us to help clear the area around the temple and then move out from there. They offer us a cart and ask us that, if we can, to bring any passive dead back to them, if possible, but to burn them.
We spend some time clearing the area around the pool to the north of the Mausoleum. We run into a triad of hideous, malformed, pus- dripping doglike-corpses eating a body. They look up, snarl and begin to move towards us. Zahi identifies them as dog ghouls.
Quinn shoots, striking one in a spray of pus. Two of the creatures charge in as Regan steps up, calling out, “Charr! Enbiggen me!” Charr makes Regan bigger. Bairn casts a spell on Tiger, who’s skin grows tougher. Quinn shoots the one in the back and drops it. Regan steps up and takes down the second. Bash, looking injured, teleports behind the last creature. Bairn steps up and touches the tiger, healing it’s wounds. Bash hits, showering herself in pus, before stepping back.
We decide to head back to the temple, as Bairn thinks the pus may cause a disease. On our way back, we come upon an upturned cart, with the body of a man trapped underneath. As we approach, several zombies lurch out from the shadows. Regan steps up and strikes,but his hammer doesn’t seem to do as much damage as it should. Quinn runs up and tosses a flask of alchemist fire at one, hitting it. Zahi drops his bow, and draws his scimitar as he moves forward. Char hurls a flask of oil at one just as Bash steps up and strikes it’s head from it’s shoulders. However, the creature still lashes out.
A zombie lurches forward towards Zahi. Regan bashes the one in front of it and steps around the cart. Quinn steps up and attempts to trip the creture, knowing his arrows and fists are ineffectual. What he wouldn’t give for a nice sharp, slashy kama! Bairn summons an eagle which rakes into one of the creatures, as the tiger attempts to rend. Tiger gets crushed by a zombie. Regan charges a zombie behind the cart and the corpse collapses
Quinn trips the zombie he and Zahi are fighting, Zahi slashes at the prone zombie and evicerates it. Bairn’s eagle takes a five-foot flap and slashes with it’s talons into one of the shambling walkers, ripping out it’s spleen. Tiger does the hokey-pokey and turns itself about, and rips into the penultimate zombie. The ultimate zombie slams into Bashum’s left arm, mashing the bone, and causing it to drop to her side. Bash steps away as Regan steps up and caves in the skull of the last zombie standing.
Charr moves the zombies over to the side and burns them. One of the wheel’s is broken. We notice there is a hidden compartment underneath, that had been burst open. Quinn, Bairn and Zahi notice the scent of cedar oil and funerary spices. Zahi recognizes a silver chain in the dead man’s hand as he symbol of the Silver Chain, Wati’s most notorious grave robbing and relic hunting gang. The zombies were animated remains of mummies stolen from the Necropolis.
Hand of the Honest Man , 850gp in jewelry, and 50 gold coins.
Return to the Mausoleum. Nameless priest approaches and asks how we fared. We explain our situation, that we believe Tiger and Bashum may be diseased. The priest promises that they will be able to help tomorrow, but they are unable to do so this evening.
We head back to the Tooth and Hookah. Bashum sees to the wounded before she and Tiger quarrantine themselves for the night. Quinn, Zahi and Charr spend the evening in the common room, talking with the bartender. He says the Silver Chain moves their hideout throughout the city, and that a few weeks ago they were located down by the river, in Midwife near Morning Sun.
Quinn and Charr spend the night in the common room to assist in guarding the place. The night passes uneventfully. We eat some breakfast in the morning and head over to the Grand Mausoleum. On our way, am enormous scorpion emerges from behind a building.
Quinn shoots, hitting one while Charr makes Regan big. Regan steps up and shears off some carapace. In turn, the humongous vermin grabs Regan and drives it’s stinger into the warrior’s thigh. Tiger charges, but gets grabbed by the other giant pincer. Quinn shoots twice, hitting the creature in the crease of the pincer holding Regan, freeing the warrior. Zahi shoots and the creature falls to the ground, dead.
We make it to the temple without further incident. We find Father Feyd, and he cures Bashum and Tiger of their disease. We ask Father Feyd about where all the undead could be coming from, and were told that it could be magic, artifact, natural phenomenon.
He asks that we go to the gates of the Necropolis to assist a young acolyte, Bal Themm, and then investigate the Silver Chain.
Panic Level: 17