Mummy's Mask

Into the Necropolis

Last tine necroscopes were used was >30 years ago. Nacht Shepsis suspected a cult of lamias called Amushet may be behind the uprising. Ptemenib said he visited the grave robbers, and delt with a gang of dark folk beneath Vizier’s Hill in the SW corner, named the Xotl. An old villa of the Asetiti family. Xotl leader is named Unwrapped Harmony.

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In the Lair of the Silver Chain

Stairs go down. Regan starts down. Zahi and Quinn stand guard in the office. The smell of mildew and stale incense wafts up from below. Lanterns light the corridor below, revealing sturdy-looking doors.

Bairn pushes his way to the front and starts down the stairs, eliciting several creaks and groans. He gets to the bottom and the floor suddenly crumbles away beneath him, sending him plummeting into darkness, to land below.

After turning into a bird, and flying up, Charr brings down several long boards and builds a makeshift bridge, which we all get across. We move to the double doors to the right, hich opens up into a large storage room, with scarcophagi, crates, barrels, urns, and such. The leatherly smell of death hangs over the place.

Bairn detects some magic coming from the center of the room. He and Charr check it out and decide to make note of it and return at a later date. But as they turn, something catches Bairn’s eye; broken canopic jars, with the entrails spilling out. And then they lurch up hovering into the air and slams into Bairn and off into the darkness. (see Flying Entrail Monster)

Bashum and Regan attempt to corner it. It smashes into regan hard, who takes a step back and drinks a healing draught. Char attempts to sear it with a ray of fire, but the shot goes wide. Regan pushes the attack after being healed by Bairn, cornering it. The thing smacks it’s liver into Bash’s face, who looks sickened. Between Bash, Regan and Tiger, the creature falls.

We decide to push on and look through the goods here later. Bairn checks the doors on the other side of the room, and detects nothing. Regan and Bash step up and open the door, and are mauled by an armored hyena. It doesn’t take long for Bash to take the hyena down. She moves into the room and a thug jumps out and slashes at her. Bairn and tiger move in, but another thug rushes out to attack the dwarf. Regan tries to pushthe guy off the edge, and Charr aids him with a well placed grease spell.

Bairn grabs Char’s spear and he and Regan attack the guy in the water as Charr throws glitter at the other guy, blinding him. The other guy tries to swim away as Regan tries to figure out how to figure out how to stop the guy from bleeding to death. Bairn tells him to apply direct pressure to the man’s throat to stop him from bleeding.

Regan opens the door to the side of the landing and smells something pungent. Bairn calls out that the smell is poison gas. We close the door and go back the other way.

As we move through the large storage room, Qazim starts going a bit nuts and leads Charr over to some Pharasmin vestments and holy symbol, hung up on some chains against the wall. Charr collects them and stores them in his haversack.

The doors to the side lead to an alchemical lab. Charr pulls out his scroll of alter winds, and goes back to the doors to the room by the canal, and causes a draft to pull the gas out of the alchemical lab, venting it into the canal.

Bairn detects magic coming from the body, and proceeds to loot him and finds some stuff and a note.

“Your sects efforts have been exemplary so far but there is much yet to be done. The necropolis of Wati will soon be opened, andwe might find clues that have laid hidden for too long. Transportation and means of communication will be provided. A gang of grave robbers called the Silver Chain should provide you with the cover and resources you need to continue the search. Once you arrive in the city, infiltrate this Silver Chain and bent them to His divine will. Move quickly. Once the Pharasmins open the necropolis to explorers, we run the risk of outsiders finding the mask first. Succeed and ”/characters/hakotep" class=“wiki-content-link”>Hakotep’s moment of resurrection will soon be at hand. I do not need to tell you how much I would loathe expressing the Sky Pharaoh’s displeasure should you fail."

Charr finds some notes detailing that they were attempting to create mumia, a drug made from the essence of mummies.

We rest in the alchemy lab, dragging the bodies out to the dock, and barricading the doors with tables.

After an restful night, we check out the doors on the other side. The odd room contains several wells, a basin filled with water, a table with some chairs and a crate. Disassembled plumbing connections lie scattered around the south end of the room. Bairn knows these are sump wells, which keep the basement from flooding but also serve for fire control. There are beds, and what looks like a dining room.

Bairn finds a loose brick near a bed and finds a magical amulet.

In one of the wells, Charr finds Ptemenib. Bairn walks down the wall, picks him up and walks out. He’s been here since the night of the auction, when he followed the agents of the Silver Chain. We fill him in about what has been happening.

We listen at the last remaining door and hear voices. Smiling, Charr puts the mask on , flips the cape over his shoulder, opens the door and strides in Charr tries to bluff, fails and greases.

After several greases, sprays of color, Regan falling down, we finally take down all four of the masked men.

PANIC LEVEL: 12

Stuff From Last Time We Still Haven’t Sold

amulet of natural armor +1 -Zahi
handy haversack -Bairn
+1 leather armor x1 – Zahi
tin bird with three magical feathers (has a spot for a 4th feather)
potions undetectable alignment x4
scroll of wispering wind x4 (Zahi x2, Charr x2)
cloak of resistance +1 x4 (Charr, Regan, Zahi, Bairn)
2 doses of seer’s tea
Natron Fang ( +1 kopesh carved from mineral salts, overcomes mummies DR. Once per day against incorporeal undead, causes Cha damage, Will save DC for half) – Regan

+1 leather armor x1 – sell
studded leather (25gp)
composite shortbow +3 Strength (300gp)
mwk kukri (308gp)
key to the unknown
gold funerary mask
impressive statue
three rivers codex – genaeology of Wati’s nobility
broken water clock but the work of a legenrary engineer named Pharaon
quill, ink, parchment
oil of taggit x4
dagger, 5 darts, shortsword (14.5gp)
spell component pouch x4 (5gp ea)
spellbook x4 (Each – 31 0-level spells, 7 1st level spells; 352.55gp each)
thieves tools (30gp)
brass funerary mask (Charr)
12 turquoise
gold ring (35gp)
gems, jewelry, art (1765gp)
47gp
2 hand crossbow (100gp each)
40 bolts
punch dagger, sap x4 (3gp for each set; 12gp)
crowbar x4 (2gp each; 8gp)
MW Thieves tools x4 (100gp each; 400gp)
silver chain bracelet x4
3 #10 kegs of saffron
60gp in silk
850gp in jewelry

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At the Gates of the Necropolis
and other stories...

We decide to heat to the gates. We have to skirt a little to the south. As we pass a low, sandstone building with fresh corpses littering the road, we her screams and a gravelly voice from within. Each of the bodies have had a single eye removed, and bear bruises and signs of restraint on their arms and wrists and looked to have died of shock.

Zahi speaks and states that centuries ago, justice took two forms, removing an eye, or death. Zahi and Quinn move up, and enter stealthily, finding themselves in a courtroom with living people being held by skeletons, and a bloody skeleton magistrate holding court at the bench.

The magistrate looks annoyingly up at Zahi as he stands in the door, and then goes on. Zahi walks in and claims to be council. While he is allowed to talk to the man on trial, we spend some time preparing. After a couple moments, the magistrate states ‘Begin!’, and combat begins.

Regan walks in, hits a skeleton and it litterally, explodes, killing the living captive. Tiger runs in, and bites the skeleton, causing it to explode and knock the captive unconscious. Char moves in, and attempts to control the magistrate but fails. Regan takes out another skeleton, killing the defendant and Tiger charges but misses.

Eyetaker steps up and claws at Zahi, drawing blood.

Char attempts to slip the bloody magistrate and the skeletal bailiff, but the pair remain standing. Zahi withdraws and Tiger takes down the magistrate. Charr spits at the remaining skeleton, causing it to destroy.

A quick search reveals magical aurae coming from Old Eyetaker. He is wearing a magical circlet that enhances the wearer’s powers of persuasion. Charr thinks about putting a claim in, but suggests Zahi take it.

We reach the gates. A priestess of Pharasma, Bal Themm stands with several guards, as pounding resounds on the gates, as the gates heave and creak from the force of the undead tide beyond. We hail her and ask what she needs. She asks us to return to the Grand Mausoleum to get more holy water, but before she can ask for more, a shadowy creature materializes through the gate and slams its arm down on her shoulder.

“It’s an undead shadow!!” (see undead shadow) calls out Zahi, “Normal weapons can’t damage it!” Tiger and Regan step up and attack as Bal retreats to next to Zahi.Zahi wipes an oil on his blade, which begins to glow with a blue light, as Charr steps up, unrolling a scroll. Zahi moves to flank, and Quinn shoots, hitting once. Bash steps up, between the creature and Regan, but fails to hit.

The creature reaches out and strikes at Zahi, and Zahi feels weaker, but Regan swings his hammer and the shadow creature dissipates.

Bal implores us to return to the temple with a letter she writes, telling us that it is much more important for us to get her message back to the Grand Mausoleum than staying here, as even if we all stayed, we wouldn’t really make a difference against the hordes of undead.

We go back to the Tooth and Hookah. Faran offers ourselves our own rooms, but Charr and Zahi offer to again, stay in the common room. During the night, there is substantially less screaming and mayhem.

We decide to go check out the said lair of the Silver Chain. On our way, a woman runs out froma side street, chased by zombies. Then two hulking creatures with skeletal crocodile heads. The creatures knock the woman unconsious and start to feed on the zombies. We move up to aid the woman and the creatures turn to attack. (see undead croca-bear)

Charr throws a pat of butter at the closest creature, but it fails to fall down, and even acrobatically charges Regan. Zahi steps up, opens his mouth and nothing seems to happen. Quinn shoots and takes one down with a well-placed arrow.

Regan moves up and the second creature takes a chomp at it. Bairn moves un abd determines the woman has severe internal bleeding and will not survive without assistance. Char moves up with Bash and throws a fistful of glitter at the creature, coating it with sparkles and causing it to become blind. It disappears, but remains outlined in sparkles, and Regan smacks it down as it attempts to move away.

We help the woman up. She said she and her children were starving and she went out to get some food. We see her back to her villa, and offer her rations. And then we head on towards the docks.

As we are on our way, we see a small bird fluttering and walking behind us, speaking in multitude of tongues, and we recognize the name Pteminib. We manage to calm it down, and both Zahi and I recognize it as a nosio psychopomp. It says it’s name is Qasin, Pteminib’s cohort. Pteminib saw an agent of the Silver Chain, and saw him leave and followed him. Qasin stayed behind. She has been following us for the past several days to gauge our strength and see if we could assist in finding Pteminib.

We agree to help and it can come along. We continue and come upon an angry mob, screaming and yelling at a woman who appears to be defending a zombie. Before we got to this spot, we heard what sounded like a thunderclap, but the skies are clear. As we approach, we see the zombie is bound.

The crowd wants the zombie put down. Sehhosep, half elf, instructor at the Hall of the Blessed Rebirth. She assists in the preparation of the dead for burial. She had finished mummifying her husband, when he animated. She is convinced she can revitalize her husband and wants assistance getting back to her workshop.

We manage to convince the crowd that we are better at handling situations than they, and they disperse. We manage to convince Sehosep that living as a zombie is no life for her husband. She asks us to take care of it, and Bash takes care of it. We put the body on the cart and escort her home.

INTERLUDE

We head to the docks. Qasin is making a lot of noise and turns invisible. The docks district is a system of canals with bridges. As we walk along, An enormous snake creature slither’s out of the canal. Zahi recognizes it as an amphisbaena, a poisonous snake with two heads.

It bites Quinn, who’s shot riccochets off a nearby building and hits Tiger. Regan moves to interpose himself between soft, squishy Charr. There is a flurry of activity, summoning of birds, against the glitter-covered snake. Finally, we kill it.

We finally find the burnt down and crumbling Bright River Brickworks. Only two fire-scarred, exterior walls stand, along with several kilns. Near the back kiln, Quinn notices two guards which look like city watch. Zahi and Charr approach, attempt to bluff our way in, they pull their weapons and Charr makes them see pretty colors. Shortly, one lies dead, one is unconsious.

We interrogate the man, get the layout of the catacombs below, find out there is another entrance, by boat, through the canal. The previous leader was murdered, and his command usurped by Ekram, a man in a golden mask. Strim them,

Floorboards pried up and construct a crude stair going down. 3 kegs stand beside the door, containing saffron.

PANIC LEVEL: 13

Loot:

Circlet of Persuasion (Zahi)
Wand of Cure Light Wounds (Bairn)
gold ring (35gp)
outlandish silk hat (75gp) (Charr)
potion of CLW x2 (Regan, Bash)
alch fire x2 (Zahi, Char)
holy water x2 (Bash x2)
punch dagger, sap x2
antitoxin x2 (Bairn)
climber’s kit x2 (Regan, Charr)
crowbar x2
MW Thieves tools x2
sunrods x4 (Zahi)
silver chain bracelet x2
leather armor +1 x2 (Bairn, Zahi)
3 #10 kegs of saffron

Stuff From Last Time We Still Haven’t Sold

60gp in silk
gold chalice set with an intricately carved jade scarab (550gp)
2 doses of seer’s tea
Hand of the Honest Man (Bashum)
850gp in jewelry

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Chaos in the Streets of Wati

The night was full of screams. Several fires started. It was not a very restful evening. In the morning, a commotion from the common room. Several patrons were packing up. Charr approached a wealthy-looking merchant, a man named Bali, and convinced him to hire us as guards for several bolts of silks (60gp).

We headed south, towards the closest gates, leading Bali and his men. We ran into a band of ruffians looting and assaulting a tea merchant. They tell us there is a toll, and Quinn shoots three arrows over their heads. Bash tells them that they need to pay as she cleaves one of them in twain. Quinn takes one down with a well-placed shot. Charr takes two out with a color spray, followed quickly by Regan and Tiger dispatching a couple more.

As the dust begins to settle, one of the men stands, it’s eyes burning with unholy light. Zahi calls out, “Don’t let it touch you!” It swings at Bash,but the cleric disappears and re-appears behind the creature. Regan steps in to attack, and Zahi steps up and screams a scream which none of us can hear. In a short amount of time, the undead atrocity lies…well…dead.

The shopkeeper, a man named Baatep, apologizes for not having money to repay him, but offers us two packets of seer’s tea. Bash helps fix the door. Char attempts to extort more money out of Bali, but fails.

We continue on our way. Two elderly women appear from a side street. Once they get a little closer, we recognize them as huecuevas. Quinn and Zahi shoot, but don’t appear to do much damage. Tiger also doesn’t appear to do much damage. Hmm, very interesting. Charr enlarges Regan and Bairn touches the fighter, increasing his muscle mass and turning him green. Regan charges and crushes one. Bashum crushes the second.

We find a gold chalice set with an intricately carved jade scarab (550gp) on one of the creature, burn the bodies and continue on. We get to the edge of the city, Bali honors his word (60 gp in silks) and gives us an additional 60gp. Charr feels momentarily uncomfortable for trying to extort more money from the man.

We decide to go to the Grand Mausoleum. It takes a couple hours and passes uneventfully. The priest in charge asks us to help clear the area around the temple and then move out from there. They offer us a cart and ask us that, if we can, to bring any passive dead back to them, if possible, but to burn them.

We spend some time clearing the area around the pool to the north of the Mausoleum. We run into a triad of hideous, malformed, pus- dripping doglike-corpses eating a body. They look up, snarl and begin to move towards us. Zahi identifies them as dog ghouls.

Quinn shoots, striking one in a spray of pus. Two of the creatures charge in as Regan steps up, calling out, “Charr! Enbiggen me!” Charr makes Regan bigger. Bairn casts a spell on Tiger, who’s skin grows tougher. Quinn shoots the one in the back and drops it. Regan steps up and takes down the second. Bash, looking injured, teleports behind the last creature. Bairn steps up and touches the tiger, healing it’s wounds. Bash hits, showering herself in pus, before stepping back.

We decide to head back to the temple, as Bairn thinks the pus may cause a disease. On our way back, we come upon an upturned cart, with the body of a man trapped underneath. As we approach, several zombies lurch out from the shadows. Regan steps up and strikes,but his hammer doesn’t seem to do as much damage as it should. Quinn runs up and tosses a flask of alchemist fire at one, hitting it. Zahi drops his bow, and draws his scimitar as he moves forward. Char hurls a flask of oil at one just as Bash steps up and strikes it’s head from it’s shoulders. However, the creature still lashes out.

A zombie lurches forward towards Zahi. Regan bashes the one in front of it and steps around the cart. Quinn steps up and attempts to trip the creture, knowing his arrows and fists are ineffectual. What he wouldn’t give for a nice sharp, slashy kama! Bairn summons an eagle which rakes into one of the creatures, as the tiger attempts to rend. Tiger gets crushed by a zombie. Regan charges a zombie behind the cart and the corpse collapses

Quinn trips the zombie he and Zahi are fighting, Zahi slashes at the prone zombie and evicerates it. Bairn’s eagle takes a five-foot flap and slashes with it’s talons into one of the shambling walkers, ripping out it’s spleen. Tiger does the hokey-pokey and turns itself about, and rips into the penultimate zombie. The ultimate zombie slams into Bashum’s left arm, mashing the bone, and causing it to drop to her side. Bash steps away as Regan steps up and caves in the skull of the last zombie standing.

Charr moves the zombies over to the side and burns them. One of the wheel’s is broken. We notice there is a hidden compartment underneath, that had been burst open. Quinn, Bairn and Zahi notice the scent of cedar oil and funerary spices. Zahi recognizes a silver chain in the dead man’s hand as he symbol of the Silver Chain, Wati’s most notorious grave robbing and relic hunting gang. The zombies were animated remains of mummies stolen from the Necropolis.

Hand of the Honest Man , 850gp in jewelry, and 50 gold coins.

Return to the Mausoleum. Nameless priest approaches and asks how we fared. We explain our situation, that we believe Tiger and Bashum may be diseased. The priest promises that they will be able to help tomorrow, but they are unable to do so this evening.

We head back to the Tooth and Hookah. Bashum sees to the wounded before she and Tiger quarrantine themselves for the night. Quinn, Zahi and Charr spend the evening in the common room, talking with the bartender. He says the Silver Chain moves their hideout throughout the city, and that a few weeks ago they were located down by the river, in Midwife near Morning Sun.

Quinn and Charr spend the night in the common room to assist in guarding the place. The night passes uneventfully. We eat some breakfast in the morning and head over to the Grand Mausoleum. On our way, am enormous scorpion emerges from behind a building.

Quinn shoots, hitting one while Charr makes Regan big. Regan steps up and shears off some carapace. In turn, the humongous vermin grabs Regan and drives it’s stinger into the warrior’s thigh. Tiger charges, but gets grabbed by the other giant pincer. Quinn shoots twice, hitting the creature in the crease of the pincer holding Regan, freeing the warrior. Zahi shoots and the creature falls to the ground, dead.

We make it to the temple without further incident. We find Father Feyd, and he cures Bashum and Tiger of their disease. We ask Father Feyd about where all the undead could be coming from, and were told that it could be magic, artifact, natural phenomenon.

He asks that we go to the gates of the Necropolis to assist a young acolyte, Bal Themm, and then investigate the Silver Chain.

Panic Level: 17

60gp in silk
110gp
gold chalice set with an intricately carved jade scarab (550gp)
2 doses of seer’s tea
Hand of the Honest Man (Bashum)
850gp in jewelry

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A Night at the Auction

Pteminib, a priest of Pharasma, invites us to the auction. While we wait, Charr does some research on divs and picks up the silver flumpf pins for Bairn, Bashum, Quinn and myself. Char gives Regan a copper flumpf pin.

The auction house is kind of like a museum and has a curator. We are given a list of guests.

Baketra (rich woman likes to buy expensive things to show them off)
Basif Iosep (half-elf coffee merchant)
Djat and Intef (clerics of Nethys)
The Four Lanterns (Andoran adventuring group)
Khamayid Okhenti (youngest of a noble family from Wati, has been away at school)
Manaat Heshwah (Sothis trading house)
Maru and Na-maru Meshoten (rich grandmother/granddaughter socialites), Menya the Whip (armorcrafter)
Zahi Feyr (adventurer)

We mingle with the others for a while and soon enough, auction starts. Most of our stuff sells. And then the zombies break in. We take care of them, but not before Maru and Namaru attempt to escape and get buried in rubble.

Then the severed hands of the local thieves scurry up and attack. And we deal with it.

And then a mummy bursts out of the store room, and we take care of it, but not before Regan and Khan are knocked unconscious and infected with mummy rot.

mummy_by_fort_o-d37m0cq.jpg
mummy by fort-o on deviantart.com

get to the location. good size. walled with a two story building within. built into the surrounding wall. The doors bear the hieroglyphs reading “House of Pentheru”. Statues bear heiroglyphs identifying them as Pentheru the Elder and Pentheru the Younger. Char takes a rubbing.

Shai squeezes thru. East and west stand columns supporting archways, with bronze gates. Stairs lead up to bronze doors into the house proper.

Bashum follows, and then us. A woman’s voice calls out “Hold the gates! Don’t let them inside the compounds!” The gates begin to shake and rattle. Char does not detect magic. Bash thinks the place is haunted.

To the east is a corner of a building, and to the west what looks like a dry pool. Move to investigate the pool and a a giant centipede emerges. It almost bites Tiger in half. Char throws oil at it and Vargrin bombs it and lights it on fire.

A squat building in the back bears hieroglyphs identifying it as the Crypt of Pentheru. Shai says they are not trapped, and they do not appear to be magical. Bash and Shai step to the front and start down the steps. Shai searches for traps. A raised platform in the center holds statues bearing ankhs and khopeshes, and an altar in the middle.

Shai steps into the room, and is attacked by a dead creature wrapped in dirty, nasty rotting linen. The creature grabs Shai. We all move down the steps. Once Char gets into the room, he identifies the creature as an adherer, a non-undead creature with sticky skin and damage resistance. After way too long, it dies.

Shai starts down the next set of stairs. A couple chambers later and Shai is attacked by an undead cat swarm. Find the tomb of Pentheru the Younger.

Spend rest in the tomb and enter the house in the evening. In the dining room, we encounter four floating heads. Tiger takes out the first. Bash takes out another. Vargrin shoots and wings it. Shai takes that out with a quick thrust of his rapier.

Something sneaks up behind Char and attacks, hitting him hard. As he turns to see what hit him, he sees Shai and Vargrinn drop. Bairn rushes in as Char withdraws. Tiger charges in, as I shoot it with my wand.

Heshsharu, a sandman.

In the dining room -

funerary mask – 150gp
turquoise scarab – 50gp
6 silver goblets – 45gp ea
6 silver plates – 30gp ea

In the courtyard -

+1 scale mail –
+1 light crossbow –
5 cold iron cross bow bolts
10 crossbow bolts
gold holy symbol of Sarenrae – 25gp
3pp, 37gp

Not a lot on the first floor. Some skeletons in the foyer.

Minnophet, the owner of the auction house, meets us the the next daty and gives us oil of hold portal (Char), potion of aid (Zahi), potion of sanctuary (Bairn), potion of spider climb (Quinn). Four Lanters come and confess that the mummy came from a sarcophagus they returned. scroll – burning hands (Charr), color spray(Zahi), grease (Zahi), shield (Charr)

We learn that undead have overtaken the city. There is chaos in the streets. All the shops are closed. And we have loot to sell.

Current Panic Level: 20

25+ as bad as it can get
0 or lower = very good.

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The Erudite Eye Catacombs

We finish off the necrophidius. Bairn doesn’t feel well. Bashum determines he is inflicted with mindfire, a disease.

Head down the hallway and there is a door in an alcove on the left. to the right, the cooridor continues to a large, dark room, with a gate across the corner.

Fight the Scorched Hand. Fighter surrenders

Fight some caryatid columns.

go back to town, sell spellbooks and

Sanctum of the Erudite Eye. First High Priest, Djedihepet, died in 1599AR, wise councilor, trusted keeper of secrets and good friend of the pharaoh. Pharaoh was Djederet II (same from the tablet).

Go to fountain room. Heiroglyphs encircle it listingit as a pool of protection. Find the keystone for the elemental. Summon it and ask it to show me any secret chambers.

It takes us to a chapel. Skeletal guardian with a spear and a chain shirt.

fight a coffer corpse, find a vault with a small chest.

magical gloves – Apprentices Cheating Gloves (AE) 1100gp (sell)
mithral chain shirt, masterwork (sell)
magical Spear of the Watchful Guardian (+1, can be altered to bypass damage reduction – B/CI/Ag/S)- $8462gp. (sell)
Onyx funerary mask (sell)
Onyx and Gold holy symbol of Nethys (sell)
ring of the grasping grave (sell)
silver holy symbol of nethys (sell)

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Second Day in the Temple of the Erudite Eye

Find a shrine and fight a couple heucuvae.

Silver Chalice
Silver Knife\
Tithing Box

Camp, before movingdown stairs.

Downstairs, find a gated room. Shai and Quinn open the gate, Bash steps in and the statue lurches to life. After a furious battle, Vargrin, and Tiger are unconscious and Shai is dead.

+1 quarterstaff. Sell.

Pick up a hammer/board fighter named Regan. Return to the catacombs. Find a poorly concealed secret door. Find a necrophidius within. Vargrin and Char take it out. Entire secret room is magical, as if an overwhelmingly magical necromantic item had been very recently removed.

“Woe to you who would plunder the reliquary of the thrice divided soul. Turn away lest the harst judgement of the Forgotten One fall on you and your descendants for a thousand generations. Turn away for his ka cannot be appeased and shall call forth legions of the dead and the damned. Turnaway and may the All-Seeing Eye and the Lady of Graves take pity on you. For if not, the Forgotten Pharaoh shall consume you body and soul.”

Glyph of Warding, discharged, on the back of the door.

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Temple of Nethys

Bairn comes down with something in the afteroon after we get back. Take him to the temple to get cured. I spend some time at Faraq’s. Notice one of the Scorched Hand.

Scorched Hand is back and then left. Did not spend the night. Halflings came back last night, spent the night and headed back out.

Halflings heading out to a bank. Scorched Hand said nothing.

We head out. As we are making our way through the Necropolis, we are ambushed. Take them out rather quickly.

30gp. Masterwork scimitar. 4 masterwork longbows.

IN THE SCRIPTORIUM

scrol of detect secret doors
scroll of remove paralysis
tablet of languages lost
scroll of align weapon
scroll of halt undead
scroll of knock
wand of lesser restoration – Bashum

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The Villa of Pentheru 2

Bairn finds a ring, there is a vision of lovers talking about a missing ring. In the vision, the female mentions that the man seems to be burning up. Bairn falls feverish and finds silver anklet, ring, tarnished silver serving tray, ornate vase.

we follow the rest upstairs. In a bedroom we find a headless corpse, which I identify as a victem of the vargouille. Also find a gold ring on the corpse.

Vargouille – small outsider, not very intelligent, bite is poison and can turning others into them with their kiss, change happens within 24 hours of the kiss.

Inscription on Ring – to Akhar from Phanet – Love Eternal

Move into a second room that looks like a bedroom. Large hornet’s nest, closets in the corner. Laquered dresser. After Shai, Bashum and Vargrinn enter the room we hear a shriek from the hallway and spy a vargouille. A second one appears. And then some bestial horned head thing appears, attacks Vargrinn and then disappears. We take out the vargouilles, but the horny head disappears.

We see move ment in another room, and Shai and Bashum go to investigate. In that room, Shai finds a darkwood box with a white silk osirion wedding robe, as well as some costume jewelry (less than 50gp), a strand of freshwater pearls, a tube containing a powder( faint transmutatuion – bonus on perception checks and resistance versus sight-based attacks), a scroll tube containing a self-portrait of Ariseti.

In another room, a small rusted dagger, marbles and a laquered box. containing small carved game pieces.

Back in the big bedroom, behind a fake dresser is a bronze chest. Which we can’t open. I do detect aurae of faint enchantment and abjuration.

The last room looks like an office. Shai finds a brass key that fits the bronze chest. 20 small gold ingots, bearing a seal of the Kelishite sultan who govorned (25gp each), and a magical headband (deadman’s headband which is cursed).

We go downstairs and head towards the outside. Shai gets attacked by a giant solifugid. And then some skeletons. We take out the skeletons whuile Shai and Bashum miss the solifugid several times, but finally takes it out. One final door remains closed. Opening it reveals a swarm of scarabs. We back up, throwing alchemist fire and oil at it. And then an asp appears. And then a large two headed, worm-invested dog comes out of a stable. Char identifies it as a death-dog.

We fall back behind the gate and Char casts hold portal. After an hour or so, we go back, and find the skeleton of the death dog. In the dog house, actually a guard quarters, 7gp, 3sp, 12cp, and a turquoise earring.

Go back to the Mausoleum. They are thankful for our information. The third exploration site is an abandonded temple dedicated to Nethys.

LOOT

20 small gold ingots (25gp each)
7gp, 3sp, 12cp
turquoise earring (15gp)
darkwood box 100gp
white silk osirion wedding robe 150gp
costume jewelry (35gp)
strand of freshwater pearls 200gp
a tube containing a powder( faint transmutatuion – bonus on perception checks and resistance versus sight-based attacks) [Shai]
a scroll tube containing a self-portrait of Ariseti – 80gp

gold ring (magical ring of protection +1, but causes disease) [Bairn]

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The Villa of Pentheru

get to the location. good size. walled with a two story building within. built into the surrounding wall. The doors bear the hieroglyphs reading “House of Pentheru”. Statues bear heiroglyphs identifying them as Pentheru the Elder and Pentheru the Younger. Char takes a rubbing.

Shai squeezes thru. East and west stand columns supporting archways, with bronze gates. Stairs lead up to bronze doors into the house proper.

Bashum follows, and then us. A woman’s voice calls out “Hold the gates! Don’t let them inside the compounds!” The gates begin to shake and rattle. Char does not detect magic. Bash thinks the place is haunted.

To the east is a corner of a building, and to the west what looks like a dry pool. Move to investigate the pool and a a giant centipede emerges. It almost bites Tiger in half. Char throws oil at it and Vargrin bombs it and lights it on fire.

A squat building in the back bears hieroglyphs identifying it as the Crypt of Pentheru. Shai says they are not trapped, and they do not appear to be magical. Bash and Shai step to the front and start down the steps. Shai searches for traps. A raised platform in the center holds statues bearing ankhs and khopeshes, and an altar in the middle.

Shai steps into the room, and is attacked by a dead creature wrapped in dirty, nasty rotting linen. The creature grabs Shai. We all move down the steps. Once Char gets into the room, he identifies the creature as an adherer, a non-undead creature with sticky skin and damage resistance. After way too long, it dies.

Shai starts down the next set of stairs. A couple chambers later and Shai is attacked by an undead cat swarm. Find the tomb of Pentheru the Younger.

Spend rest in the tomb and enter the house in the evening. In the dining room, we encounter four floating heads. Tiger takes out the first. Bash takes out another. Vargrin shoots and wings it. Shai takes that out with a quick thrust of his rapier.

Something sneaks up behind Char and attacks, hitting him hard. As he turns to see what hit him, he sees Shai and Vargrinn drop. Bairn rushes in as Char withdraws. Tiger charges in, as I shoot it with my wand.

Heshsharu, a sandman.

In the dining room -

funerary mask – 150gp
turquoise scarab – 50gp
6 silver goblets – 45gp ea
6 silver plates – 30gp ea

In the courtyard -

+1 scale mail –
+1 light crossbow –
5 cold iron cross bow bolts
10 crossbow bolts
gold holy symbol of Sarenrae – 25gp
3pp, 37gp

Not a lot on the first floor. Some skeletons in the foyer.

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